Rules

Since this game will be a departure from our traditional format we're going to cover a few special rules here:

Super Mutants/Raiders- These non-player factions have special rules covered under the Denizen's section


Stimpaks- These life saving little additions will allow you to stay in the fight by wiping a hit, but there are some rules to follow. If you are eliminated you may signal a ref to use the stimpak and stay in the fight. You may not move to a ref and head shots cannot be wiped with a stimpak. Additionally refs may disallow use of a stimpak for safety reasons. As with everything on the paintball field the ref's judgement is final.

Wasteland Traders- Now we don't want to give too much away, but you may happen to encounter a trader and his guard in the wastes. This trader may be willing to barter points or maybe even swag for stimpaks or anything that catches his eye!


Mission phases- You may remember these from our previous games. Every 30-45 minutes we'd give you an assignment to complete. We will NOT be using mission phases for this game. Instead you will have a series of quests to complete. How you and your team choose to complete these quest will have an effect on the game.